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| Painting
on the stereo field
A tutorial on stereo image,
phases, mid-side.
(works
in progress - needs audio files and effects screenshots)
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So
you've recorded all your tracks. Everything
sounds nice, the groove is there. Ready for the final mix.
You
have a powerful, digital audio workstation and lots of plugins.
One
million times more powerful than a 70's, expensive, famous recording
studio. You
know how to control dynamics, equalize frequencies, automate levels,
etc.
But
the song still sounds flat. All the instruments are sitting on a small
arc in front of you.
Maybe
it is time to make the stereo field your friend.
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Stereophonics
Ok,
we have two ears, this is why we like stereo, we
know.
Like
with our eyes (3D cinema?), we need two sources
(at least) to fake real world in an immersive
experience.
Understanding
how we perceive it, can help us a lot while
trying to give the picture of the real space.
Stereo
is a beautiful thing and, while more
sophisticated (and complicated) arrangements
exist (surround), it has a great advantages: it
is simple, works well in the worst conditions (my
car) and is portable (headphones!).
Most
of all, it is how we are used to listen to the
music, and this, alone, is enough to make it
sound good. |

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Two
sources, together
Stereo
is two-sources. They play together and contribute to build the
"sensation" of a real soundscape.
An
important point to focus on, here, is that, differently from a
single speaker, the combination of two sources can create what
is called a "virtual image". Under certain
circumstances, our brain fuses the sources (the speakers) to
something we know in the real world.
These
circumstances are related to time, frequencies and levels.
Two
sources perfectly the same and reaching our ears at the same
time are heard as a single, focused, precise, near, centered
one. Very rarely you can hear such a sound in a commercial
music release.
The
same two, at different levels, give the same sensation but the
virtual source is placed near the louder speaker. This is
basic stereo panning.
Audio
file - a source moves around (panning) perfectly in phase
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Time,
frequency and level relationships
When
the sources aren't perfectly related is where the interesting
part begins.
Our
brain instinctively elaborates lots of information from
microscopic details in the sound.
Each
sound is classified, compared to other sounds, classified
again, and visualized as something we know. A virtual source,
an arrangement of virtual sources, an environment, our
position.
Everything
is transformed to an image? Almost everything. Everything else
is resolved to nausea (did you ever try to exchange the poles
behind a loudspeaker?) or the speakers as real sources (my
flat mix!).
Audio
file - the same source out of phase
There
are three kinds of relationships we deal with: time, level and
frequency (pitch). |

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Being
in time (or louder!)
Now
I'll start from the simplest hypothesis: the two sources (from
the two speakers) are the same but not perfectly in time.
There
have been interesting studies on this situation, from which
the known "Haas" or "precedence" effect
has been defined.
If
we hear one sound, and another copy slightly delayed, we hear
just one. But, here is the interesting part, it comes from the
first position.
What
is "slightly"? Between some milliseconds and tenths
of milliseconds.
Why
is it so interesting? Because the second copy makes the sound
a bit bigger. And because it can be controlled to build the so
called localization cues.
If
we hear an echo, we try to use it to understand the ambience.
A
single echo tells something. Some echoes tell a lot. The
timbre of the echoes tells almost everything. |
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The
fast echoes in the Haas range are the so called early
reflections. This is why reverb is so important, not only to
give front-rear or distance but also for positioning the
instruments on the stage. But you don't need full reverb to
make a picture.
Consider
this example: only early reflections (fast, low level, echoes)
are added to the sources. The coherence between the echoes
makes our brain hears the instruments in an environment.
Audio
file - a band plays (dry) then the reflections come in
This
is what is happening in the example:
Screenshot
from a delay positioning effect
Each
wall reflects the sound. The coherence between the sources and
the reflections give a picture. |
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Being
similar
But
what about delay being really microscopic? Smaller than the
time needed for a single harmonic to go up and down? Now it is
when we start calling it "phase".
The
phase between the two sources can change dramatically the
sound. In time (loosing punch), and in timbre (changing the
spectrum). But it changes totally the stereo image.
A
"virtual source" is centered and focused when the
real sources are in phase.
When
the phase deviates, we start loosing focus. It is not bad, it
is a tool (or, maybe, a problem if you are recording from real).
Audio
file - an instrument starts in phase and goes 180° out of
phase, then back |

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There
are lots of tools for phase control.
We
can use them trying to match the phase for the two sources. If
we have recorded something with more than one microphone this
is often the case. But we can aim to avoid the perfect phase,
too.
One
important and not so intuitive concept is: phase is related to
frequency. A sound contains (generally) several frequencies.
If we delay a sound, this some amount is big for "small"
waveforms (high frequencies) while it is small for
"big" frequencies.
This
is why we cannot recover from bad phase relationships simply
delaying a source!
Consider
this sample.
The
signal is first delayed, then restored and, finally, phase
shifted:
Audio
file - a stereo (mono) guitar changes delay then phase. It's
different!
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How
big is an instrument?
Reading
articles about Jacko recordings, I noticed that many mono
instruments (all?) were recorded in stereo. Why? Because even
with intrinsically mono instruments, "stereo" is the
size.
But
stereo is differences between the two sources (speakers).
So,
how to give an instrument its size?
A
mono source is like a point in the stereo image. A stereo
source, with exactly the same signal for the two sources is
mono again.
The
size is in the difference.
There
are several ways to make a mono source become stereo (often
called "pseudo-stereo"). Some sound good, others
sound bad.
This
is a typical approach: double and delay the same mono track.
It sounds phasey:
Audio
file - two copies of a guitar track, delayed
Here
we are unrelating the two sources by delay. This changes the
timbre and our ear recognizes the so called comb-filtering.
Another
approach is to create several, statistically unrelated, copies
of the signal, each one panned differently. Statistical
considerations limit the number of useful copies and so the
effectiveness.
Another
approach is spreading the frequencies in the stereo panorama.
Under certain circumstances this sounds great. |
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This
is a stereo effect without phasey side-effects:
Audio
file - widened guitar, mono to stereo
Now
that the instrument is stereo, it takes a slice of the stereo
arc and it can be placed in its own angle.
A
good stereo picture involves relating these "arcs"
for instruments (and surrounding environments), because, as we
hear every day, in mixing everything is relative.
"Wow!
I'm going to make everything so huge in my mix!". No, you
can't.
Again,
as we hear every day, in mixing, big is only where small is.
And stereo is only where mono is. Who likes big mono?
Compare
the difference here:
Audio
file - two wide instruments, guitar and drums
Audio
file - wide drums, mono guitar
All
this can be thought of as matter of frequency bands, not only
the whole signal. |
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So,
we can try to get wide high frequencies while leaving mono bass
frequencies:
Audio
file - guitar, mono bass frequencies, stereo high frequencies
Screenshot
of an effect modifying the relative phase in a frequency band
A
very diffused but not so well known technique is mid-side encoding/decoding.
Nothing more than adding (mid) and subtracting (side) the two
channels (left and right) and thinking in terms of these new signals. |
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This
simple table (values are generic "units", with relative
meaning only, sign is signal polarity) should help to build an
useful reference in our minds: |
| Left |
Right |
Mid |
Side |
Image |
| +0.5 |
+0.5 |
+1 |
0 |
centered,
mono |
| +0.2 |
+0.8 |
+1 |
-0.6 |
panned
right, mono |
| +1 |
0 |
+1 |
+1 |
hard
panned left, mono |
| +0.2 |
-0.8 |
-0.6 |
+1 |
panned
right, stereo |
| +0.5 |
-0.5 |
0 |
+1 |
isn't
mono compatible! |
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Row
n.3 shows that the name "mid" for that component isn't so
easy to understand. There is mid even when the signal is hard panned
to a side! Mid-side is only matter of phase relationships, not of
levels!
It
is often said that stereo widening is obtained by amplifying the
side components and/or attenuating the mid component. But remember:
there isn't side component in a mono signal. A mono source must be
transformed to stereo (pseudo-stereo) before mid-side enhancement is
available.
Screenshot
of a spectrogram showing a stereo signal |
Which
side is the instrument? How far is it placed?
Each
instrument has its own size on the stage (stereo), and we can place
it in the environment (cues) and add the third dimension, depth (reflections).
Depth
is often associated to reverb. Reverb is just a more complex result
of reflections. While early reflections (or longer, discrete, delays!)
let us understand "the environment", reverb adds even more
colour to the picture.
Stereo
image of the reverb (or delay) greatly contributes to depth, and,
most af all, again, contrast between reverbs from two instruments.
The main tools are: true stereo reverb (two channels for each audio
channel), stereo reverb (one channel for each stereo channel),
stereo reverb with input summed to mono, mono reverb. The panning of
reverb, relative to the virtual source, is very effective, too.
Audio
file - drums, bass, guitar. Several solutions for the reverb on the
guitar. How the depth changes |
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Where
am I?
There
may be more than placing the instruments on the stage. Some
"special effects" are needed, sometimes.
The
position of the listener maybe another variable. Just think of the
classic effect "I'm out of the disco. Now I enter".
Here
is the effect, using an equalizer and mono reverb:
Audio
file - Are you on the list? Listening from outside |
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Ok.
So what?
Far
from being a mixing guide, this article has covered some
aspects of stereo image and stage placement. The
three-dimensional picture of a mix.
Here
is a band playing on a stage, dry and with a bit of effects
added to make it more three-dimansional:
Audio
file - Mix dry, wet, dry again |
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