STRIPBUS

Console emulation bundle

Console emulation and bus compression

An inside view of the console emulation bundle

Works in progress

NEW in Strip v.2
New console models

Two new console models are available.

Console "C" is from solid state channels. It is very colored with pronounced mids.

Console "D" is from tube channels. It is very transparent, with great bass range dynamics.

Hi filter

A new mode menu is available for each filter.

Now each filter can be bypassed.

"Dynamic" is the original filter from v.1 (see below)

New filters are available in static and dynamic form.

Depending on the filter mode the knob changes its function. Look at the lower hint field for a reference.

Mid filter

"Dynamic" is the original filter from v.1 (see below)

A new "static" mode is available.

Low filter

"Dynamic" is the original filter from v.1 (see below)

"HP" are highpass filters, with several modes

"Reso" is a high pass filter with resonance

"Proxy" is a highpass filter with a pronounced resonance at its cutoff frequency. Great to make the bass more defined or to emulate proximity effect on voice for a warmer effect. Great for bracketing (assigning frequency ranges to parts of the mix), too, and for "tuning" drums.

Each filter is available in static and dynamic form

Desks

Now the instances of Strip can be grouped in "Desks".

There are eight desks available. Instances in each desk share:

  • bypass

  • extra headroom

  • inter-channel interaction

  • inter-channel crosstalk

Global extra headroom

The new control sets additional headroom for the whole desk.

Increase it to reduce operating level inside the channels and to give more headroom (less saturation and leveling) in crowded mixes with lots of instances.

Inter-channel crosstalk

Audio leaking among channels is now emulated.

There are three levels and two modes available (six options plus off).

Lo, Mid and Hi select three different levels of the crosstalk.

LAl, MAl and HAl (Lo aligned, Mid aligned and Hi aligned) are the same values but crosstalk audio is time aligned to original audio.

Time alignment requires increasing latency (reported to host), so it is an option.

Changing to an aligned mode and back requires switching the Strip off and on to activate the reporting to host.

An instance can freeze its internal buffer when bypassed from the host's control. Switch it off or bypass by its menu instead.

Crosstalk output is instance based (not linked), while the audio from an instance contributes to the whole desk even when the menu is off.

Noise

Optional background noise is now available.

Background noise could add dynamics and resolution to some sources.

Three levels (Lo, Mid and Hi, plus off) are available.

Noise is dynamic, its level is related to input audio. Add a trivial noise generator before Strip if you need constant background noise (a dithering plugin could be useful).

Available in Strip v.1
Strip - Hi filter

Strip includes three dynamic filters. They are very broad and weak. They have been added as mix-balancing filtes. Use host's equalizer or other plugins for surgical equalization.

Hi filter acts as an attenuation filter (values lower than 50%) or an amplification filter (values higher than 50%). It is disabled in its center position.

As an attenuation filter, its attenuation changes slightly with signal level, getting slightly less attenuation with higher levels (to enhance attacks).

As an amplification filter, its amplification decreases while signal level increases, for a smoother effect. When well balanced it brightens attacks, prevents harshness, sustains high frequencies.

The behaviour of the filters changes with general signal level. Use input gain and output volume to set how the filters work.

dry sample A drum loop. The high filter is on panoramic microphones, two mono tracks (left and right) through a stereo group.
processed Brightening the drumset, still sounding natural.
download preset
Strip - Mid filter

Mid filter acts as an attenuation filter (values lower than 50%) or an amplification filter (values higher than 50%). It is disabled in its center position.

As an attenuation filter, its attenuation is static. It is useful to set the general presence of the track. I.e. mid attenuation on pads set them far from the listener.

As an amplification filter, its amplification decreases while signal level increases, for a smoother effect. When well balanced it gives presence.

The behaviour of the filters changes with general signal level. Use input gain and output volume to set how the filters work.

dry sample Guitar on drum and bass loop.
processed Reducing guitar's presence
download preset
Strip - Low filter

Low filter acts as an attenuation filter (values lower than 50%) or an amplification filter (values higher than 50%). It is disabled in its center position.

As an attenuation filter, its attenuation is static. It is useful to set the general low-frequency content of the track. I.e. remove very low frequencies from snare microphone.

As an amplification filter, its amplification decreases while signal level increases, for a smoother effect. When well balanced it gives bass presence and sustain.

The behaviour of the filters changes with general signal level. Use input gain and output volume to set how the filters work.

dry sample Drum and bass loop
processed Enhancing bass sustain
download preset
Strip - Ducking

Tracks can be linked to get some attenuation on background tracks when a front track comes in.

A slight amount of ducking "glues" the tracks together and creates a slight movement in the mix.

A good control on volume priorities can help while applying heavy compression on a mix.

dry sample Voice and guitar
processed The voice ducks the guitar
download preset
Strip - Console models

The consoles have been modeled after a solid state console and a tube console.

Differences include not only how the channels saturate but how they manage dynamics, how transformer core saturate, and more.

Insert an instance of Strip on each track or on groups for a full console emulation.

dry sample A mix (drums, bass, guitar)
processed The tube console adds color and glues the tracks together, while enhancing dynamics
download bank Strip on each track (bassdrum, snare, panoramics, bass, guitar)
Bus features
Bus - Internal structure and mid-side compression

Bus unit includes an incredibly versatile set of compressors.

The main special feature, needing a good understanding for the right use as a compressor, is that it CAN work as a mid-side compressor. For normal use, set mid-side knob at 50% (full stereo signal).

The picture beside here (top diagram) describes the internal structure of the mid-side compressor.

Mid-side encoder combines left and right channels to extract mid and side information.

Mid-side control sets which part of the encoded signal is sent to the compressor's input and which part (the remaining part) not.

The compressed part is then amplified through makeup control and then re-combined in the mid-side decoder with the missing part.

Extreme settings are:

- mid-side 50% (full). The full signal goes to the compressor

- mid-side 0% (mid). Only the mid component (if any) is sent to the compressor, while the side component (if any) is sent directly to the decoder (right)

- mid-side 100% (side). Only the side component (if any) is sent through the compressor, while the mid component (if any) is sent directly to the decoder (right)

Any intermediate position of the mid-side control is allowed.

Please NOTE: the makeup gain is applied only to the compressed component. This is the same as a common makeup control when mid-side is set to full signal (50%, full), but it is different from a common compressor when anothe mid-side value is set.

Given that the compressed signal almost certainly will have a level different from the level before compression, mid-side compression requires fine mid-side balancing through makeup control.

Please NOTE: mid-side control is NOT a mid-side balance! You can use it to fine tune mid and side contents, but it changes which component of the signal is compressed, too.

How to use mid-side as a simple mid-side balancing control:

- set ratio to 1:1 (no compression)

- set mid-side to 100% (side)

- use makeup to balance at will

 Please NOTE: the meter shown the level of the signal going into the compressor module, NOT the input to the device (see upper diagram).

This can be confusing at first. These are some apparently weird cases:

- hi signal level, black needle (input) not moving. Answer: the signal is centered and mono and mid-side is set to side. No side component, no input to the compressor

- the needle shows a value different from the input to the device. Answer: mid-side is set to an intermediate value, the compressor is getting a component different from input signal

The bottom diagram shows a blow-up of the compressor module.

Three details may be considered "special" as opposite to a common general purpose compressor.

1) The input stage (linked to the output stage) is a time and phase aligned splitting module. Bus allows parallel processing, like mixing compressed signal to an amount of dry signal. It is useful for several reasons like NY style compression. Parallel processing requires a perfect time and phase alignment between dry and processed signal. Bus manages a copy of the dry signal and keeps it perfectly time and phase aligned to the processed signal, allowing a mix through the Mix (wet-dry) control. NOTE: set Mix control to full wet for common compression.

2) The signal path contains a pre-processing and post-processing system to preserve low frequency and high frequency content of the processed signal. Move side-low and side-high controls away from 0% to hear it in action. NOTE: it is NOT a sidechain equalizer.

3) The sidechain contains a limiter (max-GR) to the gain reduction applied by the compressor. NOTE: timing is after max-GR, for a smooth response. See other sections in this tutorial page for a deep description of Max-GR use.

Bus - Compression curves

(click to enlarge)

Static compression curves in Bus are designed according to the original ones from the modeled hardware devices, with some adjustments and improvements to make them more usable in the digital emulation.

Both the hardware devices emulated feature a threshold (the input level above which it start compressing) which changes with the ratio setting.

In Bus the curves have been carefully modeled. A slight modification included aligning the discrete curves in a common 0dBfs (max digital level) point.

See the picture for a detailed description.

The hardware compressors emulated feature discrete ratio settings. The emulations in Bus have been improved, being ratio control continuous. Any value between mix:1 and max:1 (2:1 and 10:1 in the picture) can be selected, without discontinuities.

Another improvement consists in ratio values between 1:1 (no compression) and min:1. These values are not available on original hardware devices.

Looking at the picture beside here, with increasing ratio value from 1:1 to min:1 the special shapes from the straigth 1:1 curve to 10:1 curve are obtained.

With increasing ratio values from min:1 to max:1 the shapes in the picture from 1:1 to 10:1 are obtained. These are the orignal curves in the hardware device and infinite intermediate curves.

Given this variable threshold behaviour, you could experiment a weird feeling of loosing compression while increasing ratio, at first. This is because moving ratio value fro 2:1 to 10:1 the threshold is increased and the level of the signal could become insufficient to get any compression.

Plese note: Thr control in Bus cannot set a precise threshold value, of course. It corresponds to a vertical shift of the compression curve. A thr value of 0 corresponds to the original curves in the picture beside here. A greater value corresponds to the same curve shifted down by that value.

Bus - Max gain reduction control (Max-GR)

(click to enlarge)

Bus features an incredibly useful "max gain reduction" (Max-GR) control.

It limits the amount of gain reduction applied by the compressor.

The detector evaluates input signal level, computes a compression value needed to follow the compression curve, then "compares" it (less simple than that but this is the concept) to Max-GR. If  the amount of gain reduction needed is higher than Max-GR, it is "limited" to Max-GR.

This is a feature of some hardware compressors/limiters and an option of some other models.

One use of this Max-GR feature is preserving the sound of signal peaks. Referring to the picture beside here, when the signal level is in the lower 1:1 region it passes untouched (no compression). When it is in the 10:1 region it is compressed. When it is even higher, in the upper 1:1 region, the amount of gain reduction is fixed (= Max-GR) and the shape of the signal is untouched, just shifted down by Max-GR amount.

Keeping the peak the same shape, it gives  more natural sounding compression.

For peaks preservation:

- set Max-GR to oo (no action)

- set the compressor to get a fair amount of gain reduction (GR) (i.e. 10dB)

- decrease Max-GR to a value lower than GR (i.e. 9dB)

- GR - Max-GR (i.e. top 1dB) is the range of preserved peaks

Bus - Upward compression with Max-GR

(click to enlarge)

One special kind oc compression is "upward" compression, as opposite to standard "downward" compression.

In downward compression signal levels above a threshold are reduced by means of an automatica attenuation. This changes the shape of the loudest region of the signal and can lead to bad sounding audio.

In upward compression, on the contrary, high levels are untouched while low levels are amplified.

This gives as a result an increased perceived loudness because of reduced dynamic and an higher level for the low level passages. Music sound like at an higher "pressure".

Bus features Max-GR control, it can be used for perfect upward compression. If the curve obtained in the previous picture (Max-GR) is shifted up by means of makeup gain (an amplification of the compressed signal) the result is the curve depicted in the picture beside here.

Higher levels are untouched (upper 1:1 region), while lower levels are amplified.

To get upward compression:

- set-Max-GR to oo (no action)

- set the compressor to get a good compression with a low threshold (i.e. 25dB)

- decrease Max-GR to reduce the amount of gain reduction applied to the signal (i.e. 10dB)

- increase makeup to compensate for compression and get the original peak output level

- move threshold for the best result

Bus - Upward compression with Mix control

(click to enlarge)

Upward compression can be obtained by means of parallel compression, too. While the concept is very similar, results are slightly different.

Parallel compression consists of a copy of the dry signal being compressed and mixed to the dry signal. The copy affects only the lower levels because its level is reduced above a threshold and so the mix tends to the original dry signal.

While Max-GR upward compression follows the compression curve, paralell compression follows an intermediate curve between 1:1 and compression ratio, leading to 1:1 again for higher values.

Parallel processing requires precise time and phase alignment between the dry signal and its processed copy, to avoid cancellation due to phase issues. Bus includes a perfectly time and phase aligned internal parallel bus. Parallel processing is available through the Mix control.

To get parallel upward compression:

- set Mix control to 0% (wet signal)

- set the compressor to get a good compression (i.e. 20dB) with a low threshold (i.e. 25dB) and a high ratio (i.e. 10:1)

- increase mix value to 100% (dry signal). Starting from there, slowly decrease Mix to add an amount of processed signal to the dry signal

- adjust threshold and mix for the best result. Threshold sets the top of the upward compression low level region, mix sets how much low levels are amplified

Bus - Saturation

The consoles have been modeled on the Bus unit, too.

All  the combinations of consoles and compressors have been included, making any tube/solid_state 4k/76 combination available.

dry sample A mix
processed Master bus saturation, no compression (1:1 ratio)
download preset
Bus - Signal path

Input and output gains are fixed (0dB, passthrough).

Sat controls the amount of saturation going on (automatic level compensation).

Makeup control sets compressed signal gain.

Only the compressed part of the signal is affected by makeup gain.

Being these mid-side compressors, the part of the signal sent to active compressor's unit depends on mid-side setting.

input -> mid/side -> compressor -> makeup -> sum -> wet-dry -> output

input -> mid/side complement -> sum -> wet-dry -> output

The default position (50%) of the mid-side control is fopr standard full-signal compression. The whole signal is sent to the compressor.

Mid position sends the mid component of the signal to the compressor while the side component is mixed back to the compressed signal.

Side position sends the side component of the signal to the compressor while the mid component is mixed back to the compressed signal.

Any intermediate combination is available. Compression changes processed signal level, be careful to balance mid and side components at will (through makeup control) when using a compression mode different from full signal.

dry sample A mix
processed Heavy mid compression
download preset
Bus - Gain reduction limiting - Better peaks

Compressors feature an useful gain_reduction_limit (GR-limit) control.

It sets the max compression available. When an amount of compression greater than GR-limit is required by the compressor, only GR-limit level reduction is applied to the signal.

This gives the interesting resul of limiting the signal up to a set level and letting it pass through untouched over the limit.

Low levels are untouched, mid levels are compressed, peaks are untouched (while translated to lower levels).

It is very useful for a more natural sounding compression, mainly with high amounts of compression.

dry sample A mix
processed Heavy compression, peaks untouched
download preset Tube console 4k compressor, 10:1 ratio, high threshold, fast attack and release, 10 dB gain reduction (when max-GR is oo), 7dB max-GR
Bus - Gain reduction limiting - Upward compression

The same as above but with very low threshold for upward compression.

Upward compression is raising the low levels instead of reducing the high levels.

It makes low components of the mix louder, giving a sensation of more "pression", while keeping peaks untouched and more natural sounding.

The difference from the previous example is in the level "band" affected by the compression (much lower).

Auto release is useful to avoid pumping.

dry sample A mix
processed Heavy upward compression to bring ambient up and increase low level passages volume
download preset Tube console 4k compressor, 10:1 ratio, -30dB threshold, fast attack and release, 10 dB gain reduction (when max-GR is oo), 7dB max-GR
Bus - Parallel compression and NY style

Parallel compression (or "New York style") consists in mixing an amount of dry signal to the compressed signal.

A direct mix of dry and processed signal could cause signal degradation because of imprecise time and/or phase alignment.

Bus unit includes an internal sample accurate and phase aligned wet/dry mix control, for a simple parallel compression effect.

Parallel compression is very useful to get a more natural sounding compression.

dry sample A mix

processed_simple

processed_parallel

Heavy compression

Same compression, parallel processing, same resulting rms level

download preset
Bus - Sidechain and improved frequency response

High levels of compression can compromise low and high frequency components of the processed signal.

Fast release time distorts bass frequencies, high compression can make high frequencies sound dull.

Bus unit includes a special sidechain "circuit" for better control of low and high frequencies quality. It is NOT a simple sidechain equalizer.

Side-low restore low frequencies. Increase for more action.

Side-high restore high frequencies and gives back "air". Increase for more action.

dry sample Drums and bass loop

processed_no_side

processed_low

processed_high

Heavy compression, no sidechain options active

Same compression, side-low 30%

Same compression, side-high 80%

download preset
Bus - Mid-Side compression - Enhancing image

Compression can affect stereo image of a mix. Bus unit includes a special "circuit" to preserve stereo image.

Mid-side control sets the components of the signal sent through the compressor, while the remaining components are mixed back to the compressed signal (after a makeup gain control on compressed signal).

dry sample Drums and bass loop

processed_simple

processed_mid

Heavy compression on full signal

Same compression, 25% mid-side control, more compression on mid component, less compression on side component

download preset
Bus - Mid-Side compression - Mid compression

An interesting creative use of compression is compressing just the mid component of the mix and mixing back the untouched mid component. It preserves a lot of the original stereo image while giving punch to the mid component.

dry sample Drums and bass loop

processed_simple

processed_mid

Heavy compression on full signal

Same compression, 0% mid-side control, compressing just the mid component

download preset
Bus - Mid-Side compression - Side compression

Another interesting creative use of compression is compressing just the side component of the mix.

It gives more presence to ambient and stereo width while preserving original signal qualities (mid component untouched and summed back).

dry sample A mix
processed_simple

processed_side

Heavy compression on full signal

Same compression, 100% mid-side control, compressing just the side component

download preset
Bus - Auto release and program dependant compression

Both the hardware compressors modeled in the Bus unit feature program dependent release time. It is an option in 4k model while it is a fixed feature in 76 model.

We have choosen to make it optional or both.

Program dependant release sets faster release (the value set by rls knob) for transient-rich signals while sets slower values (going to max value) on steady-state signals.

dry sample A mix

processed_simple

processed_auto

Fast compression

Auto release mode prevent pumping

download preset
Bus - More samples and presets
A drum loop processed through Bus by rocaro

"...It was interesting how the MAX-GR poti turned to the left really made the punch that i wanted, while it was still rounding transients. Its gently leveling while having a bit musical pump."